The launch last week at the CONNECTED SUMMIT in London of Payforit4 can be seen as the beginnings of the UK network
operators starting to get mobile commerce. The Connected Summit demonstrated
that media, TV, radio, retail and live events are all crying out for simple,
small value mobile payments to generate revenue from interaction and
engagement.
But there is still the issue of payouts.
Undoubtedly, Payforit4 marks the start of much better – and lets face it more
realistic – payouts, but to many in the media industry, the retail sector
and other areas of entertainment who are increasingly becoming mobile centric,
payouts are the single biggest stumbling block to using mobile payments to buy
things.
And while all this rumbles on, other
payment tools – preloaded services such as iTunes, mobile operator wallets,
mobile offerings from card companies and banks, as well as third party payment
tools are already starting to gain ground. They may not be consumers most
convenient choice, but they work.
Of course, with the likes of iTunes, pay
outs are as bad as the bad days of PRS, with Apple routinely taking 30%. But
that will change. Also, PayPal, card companies, banks and mobile operator
wallets offer payouts comparable to credit card companies, and so merchants,
hungry for some sort of mobile payment mechanism, are starting to adopt.
Ed Boddington, in his opening keynote on
day one stressed that already PayPal accounts for 64% of online micropayments
while PRS, once the doyen of this space, is down to 20%.
Where does this leave Payforit4? Well, it
certainly now looks better and has some backing from operators – though it
still seems unclear as to how much they are actually going to push it marketing
wise: with Voda and O2 rolling out stored value wallets one would think they
have something of a conflict of interest or at the very least the prospect of a
confusing marketing campaign if they do push PFI4.
Much of this was addressed in the seminars
and workshops at Connected, but in the main streams of the conference, with
input from media companies and service providers, it remains clear that they
are not convinced.
With 65% of digitally active consumers
using mobile, the connected media space offers huge potential to media
companies and telemedia providers, but consumers are being let down by poor
connectivity, badly designed user interfaces and a consuming payments
landscape.
These were the key headlines from the
CONNECTED SUMMIT in London on 15 and 16 March, as the media, marketing, retail
and live events industries gathered to look at how to monetize the growing
trend for digital interaction with brands and entertainment.
According to opening keynote speaker Darren
Mark Noyce, founder of consumer and brand analysis company SKOPOS, the
digitally active are increasingly becoming the general population and that this
is driving interaction.
“News on the move: provides a number of
needs,” he explained. ”Mobile and digital satisfies a range of human needs: its
on the go, a quick fix, an enhancement, a substitute and provides catch up.
Similarly at live events and sports, mobile is an enhancement – a second
screen when on tv or at the game – and a replacement when you can't watch it
live or on tv, or both.”
In particular, mobile voice apps are doing
well. “There has been a leap in interest in voice apps from 29 to 38% in our
research,” Noyce says. “The Siri ads on TV have helped – despite reality not
really living up to what is shown – but it shows potential and consumers
actually accept it now. The industry isn’t having to push technology on to
them.”
Within the media industries, digital
interaction – particularly around TV shows – is again gaining ground as users
start to adopt it through second screening and just simple familiarity. And
some better press about doing it. As the second keynote speaker, Ed Boddington
from Harvest Media and Chairman of industry body AIME, told delegates at
CONNECTED: “TV voting is converging and we have managed to make it work and get
over the scandals of the past. Now have a very strong industry. Revenues are
increasing – slowly.”
As Bod points out, shows such as The voice
and Britain’s Got Talent are now doing voice short codes that make mobile
voting transparently priced. “This,” says Bod, “will bring more users and
customers into the mix”.
According to Bod, there will be a lot more
live play along apps as well as SMS votes coming back too. “But,” he says, “the
greatest challenge is dealing with volume and with volume spikes. “
Social media is also playing a role,
explains Bod, and is starting to skew the market, especially when it comes to
payments and revenue generation.. “American Idol in the US offers free Facebook
voting and here in the UK, Five’s Big Brother uses Facebook credits for votes,”
he says. “Interestingly, about 10% of votes for the show came this way.”
In Puerto Rico, he expounds, they used
Facebook credits to pay for votes. “Average votes per unique viewer was 30 (as
opposed to 1.5 for non-Facebook voters and operator payouts were 25% higher – and
it was a huge success,” says Bod. “So online voting has a huge role to play and
revenue to generate.”
But while digital usage is on the rise
among the population, there are issues, warns Noyce. “There are issues, both
technical and experiential. Mobile is still, the worst customer experience of
anything digital, but if you can make it a portable shortcut to what people
want and is advantageous to use then its great. If it just cuts corners, it's a
poor experience.”
But payments and poor UI aside, CONNECTED demonstrated
that the power of mobile and media together is awesome (indeed it was described
by Rich Holdsworth of Wapple as “F**KING HUGE” on an acid pink slide early on
day one). Tapping into this huge market is well worth the candle. Increasingly,
thanks to second screening – especially on tablets – consumers are
interacting with TV shows and marketing, In the high street, shoppers are also
increasingly looking at how to engage with retailers and brands. The potential
here is phenomenal.
But again and again it is shown that mobile
is viewed as being costly and bad payouts reinforce this for both consumers and
merchants. And it is a shame as there is a definite hunger for mobile
interaction with these things and a definite thirst amongst media, marketing
and retail to use it. All we need is for – to coin a phrase from the early 90s
– to get the ducks singing from the same hymn sheet, and this can be a really
lucrative market for both telemedia and the media industries. Let’s hope that
Connected Summit 2013 will be able to demonstrate some real progress on all
these points.
FOR MORE DETAILS ON WHAT HAPPENED AT
CONNECTED SUMMIT 2012, SEE THE NEXT ISSUE OF TELEMEDIA MONTH OUT ON 31 MAY.
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